The declaration of a new videogame studio out of 2K Games on Monday gave away to some pretty unanticipated news. Through Cloud Chamber from the publishing level of the company, the next barge of the famous futuristic first-person shooter game is formally in the works. The bad news is developers will be working on this for the next few years per a press release. So now, gamers can enjoy their excitement with a harsh dose of reality. 2K president David Ismailer has stated that as they continue improving their product portfolio, they remain vatic by opportunities to invest further in their valuable IP. BioShock is one of the most cherished, critically extolled, and highest-rated franchises of the last console generation. David also added that they couldn’t wait to see where its powerful picturesque and iconic, first-person shooter gameplay head in the future with their new studio team.
The first BioShock game was exempted in 2007, set in the underwater city of Rapture, which is a place born out of a vision for Utopia. But the invention of ADAM, the genetic material that could be applied to alter a person’s DNA. It also could offer superhuman abilities like telekinesis and pyrokinesis. The mythology extended when BioShock 2 came out in 2010 and BioShock Infinite released in 2013. Irrational Games, the team that helped to originate BioShock, was reformed in 2014, leaving the property in the hands of 2K Games.
In 2015, the CEO of Take-Two, a branch of 2K, fret that sequels could be on the way when mentioning to it as a permanent franchise. BioShock has announced that the collection that released in 2016, with remastered versions of the three games and their DLCs, along with BioShock 2. The team at Cloud Chamber will now manage out of two locations. One in 2K’s San Francisco Bay Area headquarters and the other in the first Canadian office of the company in Montreal. Ken Schachter was flipped as studio manager of the Cloud Chamber in Montreal.